Tuesday, June 11, 2019

Detroit Become Human: Connor and Hank Tips

Connor and Lt. Hank Tips for Detroit!

     In Detroit Become Human, there are several relationships you can develop with certain characters. First, there are three main characters one should look at. Connor, Kara, and Markus are the main characters in this game. Alice, Luther, Hank, and North are side/supporting characters that play alongside Connor, Kara, and Markus through the game.

     But a lot of players seem to care more about Connor and Hank's relationship in DBH over the other relationships with our main characters. There will be a tutorial/tip guide on how to develop relationships with the other characters posted at a later date. For now, this blog is going to focus on Connor and Hank's relationship and how you can improve it while playing Detroit.

     1. Choices

     When you first meet Hank, his sitting in the fifth bar Connor goes in search of him. After scanning bodies in the room (optional), you get to talk to Hank. It's best not to act too cocky at first as Lt. Hank seems to dislike androids a lot. But at the end of this conversation, you should buy Hank a drink for the road. This action will slightly improve your relationship with Hank.

     Next is the interrogation room, where Connor will suggest talking to the deviant android. This part can be tricky for new players. It's best to keep the deviant's stress level to a minimum of 75-80% so that it does not self-destruct. You can do this by playing good cop/bad cop but never prob the deviant's memory for it will be too stressful for it to handle unless it's stress level is very low. Once you succeed with this scene, your relationship with Hank will go up. Just make sure Connor does not get shot in the head

     After a couple of scenes with Markus and Kara, you will land in the police department. Where Hank will enter work in late. Analyze Hank's workspace to discover his music, pet, sports, and android interests. While talking to Hank after sitting at your new desk, make sure you avoid the "baseball game" and "avoiding android" options, for these choices, will give you that unsatisfactory red arrow next to Hank's name. Towards the end of this conversation, you will piss off Hank with whatever choices you put together, so don't worry.
   

     There is a scene after persuing Kara when Hank goes to get a meal from a fast food restaurant. After analyzing the area you will walk towards a small, outside table where Hank will begin eating his food. Each choice will boost your relationship with Hank. After you are done talking with him about why he dislikes androids, you can ask Hank if he wants to know anything about you. Then he will reply with a somewhat 'same' response. Answer with "truth" and your relationship will also raise up. 

     While Connor and Hank are in search of a suspected deviant, the player (you) will chase it until you see Hank struggling off of the side of a building. In this scene, you should save Hank from falling. This will rapidly increase your relationship with Hank and he will even get all flustered after (awe). 

     The scene where Connor enters Lt. Hank's house is important for later. And some good context as to where Connor and Hank are going to next. In this scene, you get to unlock the "Hank's son, Cole" choice for later in the game. And you also get to know that Hank "love jazz". Before, in the police department, learning Sumo's name is also beneficial in this scene so he doesn't attack you once Connor breaks into Hank's house. (I recommend the stripy shirt because it looks snazzy on Hank in my opinion.)

     The next part where you get to play Connor and Hank again is the Eden Club. Here's a tutorial (no one makes good ones anymore)
  • Probe traci number nine - A blue-haired traci headed toward the entrance.
  • Connect to the traci dancing on a pole by a number 7 - It turned back into the club
  • Another pole traci by number 12 - It turned to the red room
  • Go into the red room and connect with number 29 - It turned into the blue room
  • After walking into the blue room, number 23 by the doorway - It hid in a room
The blue-haired traci has left the room. So you will turn around and be back in the blue room
  • Your final probe will be the janitor who is mopping in the blue room. It sees the blue-haired traci flee through the staff door
  • The "Staff Only" room is located in the blue room. The deviant android basically leads Connor and Hank astray so she wouldn't be found. 
You cannot skip any of the models. You must complete these steps in a-z order to get the blue-haired traci.

     Sparing the deviant traci will get your relationship with Hank to raise up rapidly. He agrees with what you did being the right thing. And you two will bond over it.



     Hank and Connor's next scene will be in a park while it's snowing outside. If you want to learn more about Hank, you're going to get Connor to ask the "personal question" first. This way, you'll have the option of choosing suicide attempt and his son so you can get more of a backstory. You can also ask Hank about rA9 if you've seen the etchings on the walls in Carlos's house and The Nest. In this scene, it's impossible to not bond with Hank. 

     Make sure when Hank pulls his gun on Connor that you don't respond with irony or no. This will get you a bad ending with Hank shooting Connor and their relationship to damage rapidly.

     Markus will give a speech around the day after you have a small fight/argument with Hank. In the newsroom, there are three androids in the kitchen. You can interrogate them and find out which one is the deviant. You will notice when one of them is a deviant given their reaction while interrogating them. One of them will look over to you instead of standing still. The android to your far left is the deviant. It will retaliate and cause you to almost shut down unless you grab the knife out of your hand and crawl to Connor's heart then chase the deviant to the end of the hall. Grabbing the policeman's gun is my personal favorite because Hank respects your good shooting skills. While Connor is sad the deviant is dead, all humans are alive. You can also take a look at the other endings for this part of the chapter. 

  •      Protecting Hank - Hank will like you more / public eye will go down / system instability will go down / Connor will die in this ending
  •      Grab the policemen's weapon - No one dies / Hank's reputation goes up
  •      Run on a defect - Everyone is alive / Hank's reputation goes up / system instability will go down     
     There are other endings involving the rooftop but this is a good way to build a bond with Hank without dying. If Connor doesn't die throughout the whole game, his empathy for others increases.



     When you get a meeting with Kamski, he will test Connor and whether or not he is a deviant. Chloe will be placed in front of Connor, on her knees. Kamski will then pull a gun out of his drawer and order Connor to shoot the android. Not shooting the android will rapidly increase your relationship with Hank. Shooting the android will cause it to decrease, meaning Hank believes you made the wrong decision.

     Connor and Hank will return to the police department. After talking with Amanda, Connor will wake in Fowler's office. Choosing regrets after you finish your first choice won't affect your relationship with Hank. Just don't choose "no doubts". Also, choosing to be sincere with Hank will raise your relationship level as well as your system instability level.

     This part is a little challenging. While viewing the evidence in the locker, items from previous chapters will be located there. It's up to you (the player) to choose the correct order of items displayed. Luckily, here's a guide for you.

  • Walk to the android on the left of the room. - One biocomponent will be missing.
  • Walk to the center and review the tablet that contains footage from your interview early on in the game. - "The answer is inside" 
  • Still, in the center, watch Markus's speech video. - Will give you more options for later.
  • In the center of the evidence room, there's the statue from Carlos's house. - Break it to find a note inside.
  • There will be another android to the left side of the room. - Take parts from it and place them into the android on your far right. (Part should be numbered #3983).
  • The Android you'll be talking to is one from the kitchen. Choose "trick" and you'll be able to probe it's memory after.
Congratulations! You eluded Perkins, the prick!

     There will be a Jericho scene and if you want Connor to stay alive, don't piss off Markus. And make sure you execute each command quickly. If you fail a lot of them, Connor might die. 

     Kara, Alice, and Luther will reunite and make their way to Canada. And soon after, Connor will be on his way to the sub 49 floor of the CyberLife building. This is where you will meet Hank and an imposter Connor. Here's what you need to do...
  • Choose sumo when Hank asks you for his dog's name.
  • Choose Cole when Hank asks you for his son's name. (You can only unlock this in Hank's house while exploring).
If you did good in Markus's route, Connor should appear with thousands of androids. You will have achieved a good ending. Just make sure you know what the way out is.

Bryan Dechart - Connor Anderson

Clancy Brown - Lt. Anderson

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