Persona 5 Tips and Tricks - Part Two
WARNING!! Spoilers From This Point Forward!!
The next target for this walk-through will be Junya Kaneshiro. He's a mafia/gang leader who blackmails the gang into giving him dirty money they don't even owe. In my opinion, he is one of the easier boss fights in the game if you know what to do. Madarame's fight was really long even with the strongest weapons you can buy at the Airsoft shop. However, Kaneshiro is bug-like and easy to squash.
For an entire month, Makoto has been following you around the city. Even in school, you can notice she is following you while keeping her head down in a book. She gets tangled up in all this mess and becomes another confidant you can add to your party. Her powers are pretty bad-a** and perhaps one of my favorite confidants in the game up to this point. You will need her powers as you progress through Kaneshiro's palace and she's really smart so you don't need to put in a lot of brainpower in telling her about the Phantom Thieves stealing hearts. She accepts all of this easily.
☁/☂ June 21: Explore Kaneshiro's palace.
Exploring Kaneshiro's Palace:
There are a lot of tough enemies this time around. You will need the same Nekomata as before because of the range of attacks you will be able to do with it when fused with your first Regent. You can sneak by some of the enemies pretty easily but most of them, you will have to battle. There are some difficult foes though if you haven't leveled up or obtained decent weapons. But you can knock them down and take money or items from them and they give out the good stuff. This is Kaneshiro's bank, after all, it isn't bad to reap the benefits.
If you want the trophy from obtaining all treasure chests in each palace, you will need to look around thoroughly. The safe has a lot of them and they are surrounded by shadows. It's best if you have Yusuke, Makoto, and Morgana. One for evasion, nuclear, and support moves.
Banks have codes to keep all the money inside, right? There will be torn pages located throughout the safe room of the palace. Each one will give you a clue of the 4 PIN codes needed to unlock each section of the vault. In the middle, Kaneshiro awaits for you to battle him. To make it easy on you if you want to avoid some enemies, the codes are: [RICH] 0102; [REAP] 0931; [HUGE] 2319; [GOLD] 1841.
You must be wondering... "Why is this guide shorter than Madarame's?" That is because Kaneshiro has one of the easiest palaces to get through. With strategy, you can get through the whole palace in a single day with HP and SP items. This time though I did not prepare, so it will take three days to get to Kaneshiro's room. (Forgot to cue the calling card cutscene...)
☁ June 22: Made a visit to Takemi; Hung out with Mishima.
☂ June 23: Read a book on the train; Drew the logo on the blackboard; Studied at the cafe (+gut, +knowledge); Helped Sojiro out at the cafe.
☁ June 24: Drew the logo on the blackboard; Hung out with Ann; Visited Ohya in the red-light district.
☁ June 25: Drew the logo on the blackboard; Cue calling card for Kaneshiro.
☁ June 26: Release the calling card.
☁ June 27: Defeat Kaneshiro!!
Defeating Kaneshiro Tips:
☠ Kaneshiro will be a fly, riding on top of a mecha piggy bank. He will use physical and fire moves. Make sure you have protection set for Yusuke.
☠ Before he rides on his piggy bank, he will turn into a fly that uses death and physical attacks.
☠ When he reaches the VIP form, you can throw items to distract him and give you two rounds of free turns without attacks back. Hit him with physical attacks until the piggy breaks down.
☠ Once the piggy bank is destroyed then you win!!
Now you wait until Kaneshiro confesses his crimes.
MedJed
This group is an organization of hackers that target the Phantom Thieves threatening to expose their identities to the world. After Kaneshiro confesses, you can gain two new confidants (Fortune and Judgement personas). The month of July is where you discover more about Sojiro and his personal life away from Cafe Leblanc. This is also a chapter in the story where you meet Futaba Sakura, a girl Sojiro Sakura has been taking care of. Akechi and the police are keeping their eyes open more and siding with MedJed over the identity reveal of the Phantom Thieves.
Remember during exams that Goemon was not only recognized as a "thief" but he was a "gentleman thief" who stole from the rich to give to the poor. The person who had it out for him at the time was a higher-up named "Hideyoshi". And Goemon was boiled alive; which turned into the popular "Goemon bath". A bath that gets its heat from the bottom.
Remember snow crabs are not related to crabs.
Remember the kanji piece used in Shouji is "gold". It is used in reference to the phrase "Nouveau riche".
Remember the Greek words which make up "thought" and "senses".
I haven't played the game in a while so I don't remember too much about Futaba's palace. But, I will do my best for this walkthrough.
There was a group text that mentioned "Egyptian" folklore when the interview about MedJed was released. And Futaba's palace was based on Egyptian culture. That means there is a connection to the two, right? I will find this out with key details as the story progresses.
Upon entering Alibaba/Futaba's palace, there will be some small quests you will need to complete to move on with the story. Make sure you are fully stocked on SP and HP items. Save your good support items for boss fights.
An enemy you should look out for is "Anubis". The floating dog with scales. He can kill you in a single hit unless you are lucky. But he is a really good mask to have so if you are a high enough level, you can snag a great persona.
You will come to a room with coffins lined in two rows. The other puzzles are easy enough but when you get to this point, it might be tricky. Futaba likes codes and computer stuff. So in her palace, you can see traces of coding on the walls and sometimes in the air. When you discover the code B01010, this is a key to unlocked the door highlighted in blue. Then there are codes R01100 and B10011. When the coffins change color, use the R01100 code on the hologram that is red and the B10011 code on the hologram that is blue.
✔ B = Blue
✔ R = Red
✔ 1 = On
✔ 0 = Off
There will be picture puzzles along the way, too. But I won't get into how those are solved as they are pretty easy to tinker with.
Another strong enemy will present itself. It's a coffin that traps one of your teammates by turning them into a rat. But it is weak to wind damage. Morgana will be an ideal fighter for this persona.
☁ July 30: Explored Futaba's palace.
☼ July 31: Trained in the attic twice; Big Burger challenge.
☂/☼ August 1: Read with Yusuke; Hung out with Ohya.
☼ August 2: Explore Futaba's palace.
☂ August 3: Send Futaba a calling card.
Defeat Cognitive Wakaba
Tip number one and the most important... DO NOT bring Ryuji with you. He is weak to aero attacks and will get weakened and it is annoying to put up with. You will need to continue attacking Wakaba until Futaba aids you. But only use bullets and magical attacks while Wakaba is flying. You guys can't fly so hitting her with physical attacks makes sense, right?
Futaba will arrive with a cutscene and her persona-fied-self is official born. You can send teammates to shoot a giant arrow to knock her down. I really recommend you be a level 30-35 before you do this battle though. Wakaba does deal a lot of damage. Oh, make sure you have Makoto on your team as well. With "Energy Shower", you can cure despair and Wakaba does cast it with her screams.
If you keep consistent healing and strategically keep both defense and evasion up, you will be fine. Don't get mad if you need to restart the battle though. Keep your character's defense and health up and you won't die.
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