Persona 5 PS4 Walk-through and Tricks
WARNING: Spoilers beyond this point!!
Beginning
At the start of April, you play as the main character who lives with a cafe owner Sojiro. How you got there? Well, you protect an innocent woman from a wealthy businessman and he throws a criminal label on you for attacking him. Your parents send you away to live in the city with the owner of Cafe Leblanc, Sojiro. He looks like a stylish elder gentleman with glasses, facial hair, and apron.
On your first day of school, you run into Ryuji, the school "thug". Though he is completely misunderstood by the school thanks to all of the rumors being spread about him. That is how you two hit it off though. You both hold the title of potential criminals. Ryuji accidentally sets off your navigation app, causing you to stumble upon "The Castle", your first palace. When you go back, that is when you get captured with Ryuji and you meet Morgana/Mona the cat who seems to call himself human.
That's the gist of the story-so-far...
April
Your first palace is considered the tutorial of the game. It is very long-lasting and goes on for a month before you hit the deadline. The "deadline" is the time needed to complete a castle before something bad befalls you and your friends. You will make more along the way; getting swept into the whole "Phantom Thieves" group. Kamoshida's palace is very easy to complete so I will save the writing and tell you how to defeat Kamoshida's cognitive version of himself.
How to Defeat Kamoshida
Kamoshida is a terrible human being but he's very easy to predict. If you can get a good profile on the king of the castle, you can guess his powers and weaknesses easily. You just need to make physical or mental notes of their personality as the story progresses. A quick profile on Kamoshida suggests that he is a liar, manipulator, and narcissist. He is nice to his co-workers at the school except for the ones that try and cross him. As long as he can do what he wants, he will be happy. But performance is everything to him. He pushes his students beyond their mental and physical capabilities to boost his social status in the academic and athletic world. Most of the adults know about the abusive training that takes place and how he views his female trainees. But in order to give their children and students the chance to succeed, they turn a blind eye. This makes Kamoshida cocky, ego-boosted, and selfish. Knowing there are no eyes on him makes him see the students as more vulnerable. But when he does not get what he wants, he lashes out and panics.
Try and imagine the physical form Kamoshida would take in his palace. With the highlighted words and see how you would be able to defeat him. It is a "gamer's precognition" meaning you're predicting what's to come in a game whether it is a boss fight or scene. I have these quite often while playing games. It gives you a chance to dive deep into what the developers were thinking while coming up with concepts for the game.
Recommended Level: 10
1. Hit Kamoshida with physical attacks until he heals himself using the golden chalice at his feet. Do not use up SP or HP moves until you have destroyed the chalice.
2. Once the chalice is gone, you will need to send someone to take the treasure (crown) and distract Kamoshida with physical attacks. HP attacks should be avoided. Use buff items and SP moves that boost your allies' attack or defense until one of you has the treasure. Send Ryuji for this because Takamaki will be sensed and Morgana needs to be your healer.
Tip: Kamoshida has a "golden spike" move that does massive damage. You need to guard before he uses it. And it helps to have defense items before battle if you are a low level.
3. When the treasure is in your hand, Kamoshida will be weakened. If you have enough HP left you should use HP attacks like lunge until he is finally defeated. Just make sure you guard when he uses his ultimate move.
May
This is the month you will be witness to Kamoshida's confession and when you find yourself a new palace to plunder. ≧◠‿◠≦✌
☼ May 1: Hung out with Ryuji; studied.
☼ May 2: Board meeting - Kamoshida confesses.
☼ May 3: No choice but to help Sojiro do dishes.
☁ May 4: Pawn Kamoshida's medal; Ann calls about reservations.
☼ May 5: Eating with Ann, Ryuji, and Morgana.
☁ May 6: Trained with Ryuji; earned the key to the cafe from Sojiro; watched movie (kind+).
☼ May 7: Explore Momentos!
☼ May 8: Hung out with Mishima to talk about the Phan-site; Helped Sojiro with the cafe.
☁ May 9: Explored Momentos looking for Mishima's request.
☁ May 10: Hung out with Ryuji eating ramen; hung out with Ryuji again to study for exams. (Knowledge rank increased)
☂ May 11: Exams 1 Answers: Optical illusion, "How the brain interprets the same visual data--how one perceives the world--differs from person to person." (Optical illusion, brain, different cognitions.)
☁ May 12: Exam 2 Answers: Magistrate's patronage & The sum of currency.
☂ May 13: Exam 3 Answers: Ignorance & Four.
☁ May 14: First meeting with Yusuke and Madarame. | Took care of the house plant (Kindness ranked up "Considerate").
☂ May 15: Madarame's exhibit and finding a new palace.
☼ May 16: Going to Madarame's "shack". | Explored the "museum" for the first time.
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May 20: Increased GUT by the burger challenge (1,200 yen); Saw
Mishima at Central Street.
☼ May 21: Explored Momentos!
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May 22: Increased proficiency to "decent"; Increased GUT by burger challenge (500 yen).
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May 23: Explored further into Madarame's palace.
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To help with the puzzles. |
- Tips on enemies in Madarame's palace:
You will need to use ice, electric, fire, and wind attacks. You will also need a healer so Morgana should be on your team at all times. Ryuji is not really useful here because he only contributes to physical damage and shock attacks. Yusuke, Ann, and Morgana should be in your party. They will give you more of an advantage in battle. There will be some difficult foes and it's recommended you are level 18-20 before the battle with Madarame. So when you find some spare time, go to Momentos and earn some extra EXP while completing requests given to you by Mishima.
If you remember your first encounter with a Regent persona, you should fuse that with a "Jack Frost" to get a Nekomata (level 17 required). This Regent will pass down 3 of its quirks to the Nekomata. I recommend you get fire, ice, and shock attacks. More confidants will come along and give you extra power later so it is better to keep the main trio of elements on your side. You will have the upper hand in battle.
If you find a route to the treasure on this date, you will have 12 days until the deadline. "Take your time."
☂/☁ May 24: Read a book on the train (+proficency); Big Burger challenge to increase GUT; Studied to increase knowledge.
☼ May 25: Took the Big Burger challenge AGAIN (☠); Brewed coffee for SP.
Trivia: Jamaican Blue Mountain -- "The Blue Mountains of Jamaica have a unique climate and volcanic soil advantageous for growing their famous high-quality coffee. The coffee undergoes a rigorous inspection process and is harvested in small quantities. This produces a rich coffee with a full aroma." Brew coffee and your relationship with Sojiro will increase.
☼ May 26: Prepared calling card; Crafted some extra lockpicks to keep in handy.
Defeating Madarame Tips
☠ Madarame splits into multiple paintings which make up his ugly-a** face. So, you are going to need to keep track of which painting drains your attacks and which painting gets hurt by them.
☠ Right Eye: is hurt by bullets and non-elemental magic. It uses fire magic and absorbs elemental magic like fire, ice, shock, and wind. Do not use elemental magic against this eye.
☠ Left Eye: is the support so it will heal, use buffs, etc. Just don't use elemental magic on it, use bullets and non-elemental magic attacks.
☠ Nose: is hurt by all magical attacks. It also uses wind attacks and absorbs bullets. Do not shoot at the nose.
☠ Mouth: drains bullets just like the nose does. But is the only piece that uses physical attacks. Hit it using elemental skills.
☠ Strategy: Since the eyes are the support, you will need to attack from top to bottom. Take out the left eye, right eye, nose, and then mouth. Make sure the left eye cannot heal the other body parts.
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Madarame's boss form. |
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Genuine "Sayuri" painting aka Madarame's treasure. |
Conversation with Igor:
Igor: "You have expelled one who was stained in vanity. You are now one step closer to your rehabilitation. It's a delightful thing indeed."
Justine: "Our master is pleased. You should be honored, Inmate."
Igor: "However, that man's remarks are concerning. It seems another has made their way into the Metaverse."
"Who could it be?"
Igor: "That is beyond my knowledge... But your rehabilitation is progressing smoothly. ...That is for certain. May the devotion to your rehabilitation grow even deeper. ...I have high hopes for you."
☼ May 28: First time hanging out with Ann (+Lovers rank 2); Increasing bond with Sojiro.
☼ May 29: Seeing a movie with Ryuji (wtf is up with this "Cake Warrior" movie??); Increased GUT to "Bold" doing the Big Burger challenge.
☂ May 30: Read a book on the train (a book about "Medjed"?); "Operation Maidwatch" with Ryuji and Mishima; Clinical trial with Takemi;
☁ May 31: Talked to "Becky" about her issue; Hung out with Takamaki; Brewed coffee with Sojiro.
Trivia: Guatemalan SHB
"Strictly Hard Bean (SHB) is a grade given to coffee grown at a high altitude of 4,500 feet above sea level. Thanks to the environment it's grown in, the coffee produced has a citrus-like acidity with a fruity, chocolate flavor."
☼ June 1: Ryuji found a new place to train (unlocked the gym); Brew more coffee with Sojiro.
Trivia: Colombian Narino
"The high altitude, rainy climate, and soil of the Colombian mountains create a strong foundation for their high-quality coffee. Narino coffee has a creamy, viscous body that coats the mouth with fruity and nutty flavors."
☼ June 2: Takemi calls for another trial; Helped Sojiro out with the cafe.
☁ June 3: Read a book on the train (+knowledge); Explore Momentos, finish requests.
☂/☁ June 4: Worked at a part-time job; Helped Sojiro out in the cafe.
☼ June 5: Madarame confesses his crimes.
And with that, part one of the walkthrough is over. Part two will have two more palaces to go through. Involving more strategies and meeting more confidants.